using UnityEngine;

public class DragIconHanddle : MonoBehaviour
{
	public GameObject Owner;

	[HideInInspector]
	public int Type;

	private void Start()
	{
	}

	private void LateUpdate()
	{
		if (MouseLock.MouseLocked || Owner == null || !Owner.activeSelf)
		{
			UnitZ.Hud.ImageDrag.gameObject.SetActive(value: false);
		}
	}
}
